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Games Workshop - Warhammer 40,000 - Astra Militarum Army Set (ENGLISH)

£103.14£206.28Clearance
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Both the 9th edition Grey Knightsand Thousand Sonscodexesreleased alongsidea double-army battlebox, Hexfire: Supernatural Warfare in the 41st Millennium.The box of 29 minis contained a small forcefor each faction, and two brand new character miniatures to lead them: Castellan Crowe for the daemon-hunting Grey Knights, and the new Infernal Master character model for the Egyptian-loving warp wizards. Its dark and brooding cover was shown off on May 4, and a plethora of Chaos announcements came hot on its heels. During Warhammer Fest 2022 (May 4 – May 7), we saw a whole new range of horrible (lovely) Chaos Space Marine models.

You can bring lore-bore cannons, multi-missile launchers, lascannons and more to the tabletop to utterly terrify the enemy. I love the little dioramas that you get to make when you build artillery crews and these are no different. I like that a lot of them could be used on tank crews as well if you wanted to add some character to some of those bigger vehicles. Every time I hear that it upsets me that GW didn’t allow the clear Chaos victory in The Eye of Terror campaign to have any effect on the setting’s narrative. Fragile Damage Dealers: The damage dealers in this army come in the forms of special weapons toting Guardsmen or Scions, Manticores, and Tank Commanders. All of these units are relatively fragile and will absolutely fold if you expose them.Advanced Counter Measures – 1CP: Upgrade a Valkyrie pre-battle so that it can hover without losing Hard to Hit. This is a very useful ability that goes mildly down in value because you often won’t see value from it till turn 2, giving your opponent a chance to “waste” your CP if they pop the Valk straight off (which they will often want to). Still a pretty hefty upgrade, and maybe worth trying out. C+

You might be thinking that’s enough faction traits but you’d be very wrong. In the original Guard codex, Tempestus Scions had their own regimental doctrine, stratagem, and warlord trait that you could get for taking a dedicated detachment of them, but Psychic Awakening: The Greater Good has blown that wide open with a bunch of new rules for MILITARUM TEMPESTUS detachments (anywhere every unit is either MILITARUM TEMPESTUS or covered by Advisors and Auxilla). Because of the weaknesses discussed above, The Astra Militarum has some serious issues competing with the top-tier armies out there. The codex has an easy time taking objectives but a difficult time holding them, with T3 models and your damage dealers being relatively fragile. The army has the ability to compete, and probably pull some favorable matchups on Tier 2 and Tier 3 armies, but right now it really struggles against the top-tier stuff out there. Overall though, the army is relatively healthy. It needs some weapon updates and some points drops, but otherwise, it’s not completely broken.Games Workshop had their big celebration of Warhammer 40,000 over the weekend and revealed not 10th Edition but a new Army Launch Set for the Astra Militarum. Cadia Stands! Armoured Rush: This lets you shoot your turret guns after advancing. It’s pretty cool, and honestly only loses out because there are other ways to boost your mobility, and because other choices do more. B Relic – Pietrov’s MK 45: Relic bolt pistol with AP-1 and D2, but more importantly prevents more than one model fleeing from VALHALLAN units within 6″ Units that Remain Stationary in their movement phase get to treat their Lasguns and Hot-shot lasguns as Heavy 2 on that shooting phase.

Similar to many armies, you’ll also get unique Astra Militarum tactics and rules that only they can use. Splash Damage – 1CP: A HELLHOUND can re-roll wounds against a unit in cover with its main gun. The boost here is just way too small – it’s conditional and isn’t going to affect enough shots to be worth the point most of the time. D+ Warlord Trait – Iron Discipline: Whenever a model would flee from a unit within 6″ of the warlord, they don’t on a 4+.

GW’s Saturday stream and accompanying Warhammer Community article also confirmed that “ these are far from the only new miniatures coming for the Astra Militarum“. We’ll keep our scopes trained on the horizon for more Guardsmen on the way. Regimental Doctrine – Swift as the Wind: Infantry can shoot non-heavy weapons after advancing, and ignore the assault penalty for doing so. VEHICLES can ignore move/shoot penalties for heavy weapons, and TITANIC VEHICLES treat heavy weapons as assault after advancing.

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