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Games Workshop - Warhammer 40,000 - Necrons Canoptek Doomstalker

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We wanted to capture the feeling that you are facing a slow, creeping, unending legion of deathless foes”, explains Robin from the Warhammer Studio. “Their Reanimation Protocols will, given enough time, regenerate every unit to full strength. We also wanted to instil the idea that the massed ranks are under the control of immortal leaders, by whose will and command their legions fight with such unnerving coordination and lethality. Command Protocols and CHARACTERS are therefore the main theme behind the Awakened Legions Detachment. Depending on your budget Skorpekh are going to be easier to come into, but Wraiths are a great kit and a strong independent unit so we’ll leave it to your personal preference. Lychguard are also no slouches in combat, though they are slower, so if you want a good midfield threat that can shield your characters that’s not a bad option. Once you have a few large melee threats established you’re going to want to fill out your list with some sturdy troops and fast objective-grabbers/harassers, which Warriors and Scarab Swarms fill quite nicely. A lot of players also really enjoy bringing along a C’tan Shard of the Nightbringer, who is a HUGE threat to anything nearby and provides solid offense and/or distraction (note it does not benefit from the Dynasty traits). Nephrekh: Models have a small invulnerable save and can translocate (teleport) long distances through objects and terrain (this gives up shooting) Last of all we have the Sautekh. Like with the Nihilakh the faction trait here is a little underwhelming. The gauss reaper has moved to being an assault weapon, so essentially this is a boost of 6″ to the rapid fire range of gauss flayers and 3″ to blasters. That’s fine, but not spectacular. Re-rolling morale is also kind of only OK – Necrons tend to either be fine or dramatically past the point where a re-roll will do that much. Antimatter Meteor: Throws mortal wounds at the nearest enemy within 24″. Now only goes off on a 3+ rather than 2+, but does 3MWs base and 3+d3 on a 6.

The Necron Warriors will kill a lot of enemies with their gauss flayers and reapers through sheer weight of firepower. But if you really need to obliterate something absolutely right now, might we recommend the doomsday cannon ? Light Cover from Eternal Guardian. This one’s super interesting, because there’s a huge tension inherant in it. If you’re worried about getting alpha striked you might choose to line it up for the first turn – but then if you end up going first it probably does nothing for many of your units. I do also find it amusing that performing a charge doesn’t switch this off. Are we done? We are not. Lokhust and Skorpekh Destroyers both have a Lord that can join them, and surprisingly/depressingly (give the Skorph has also been on Wings’ shelf all of 9th) the Lokhust is the more serious contender here. They’re reasonably tough, bring a Resurrection Orb to the party, and provide their unit with Critical Hits on a 5+, which is ultra-great on Lethal Hitting gauss cannons now they’ve been demoted to S5. They are also an important carrier for Enhancements to make that unit really sing, especially the Veil of Darkness. Looking surprisingly like a staple, so pro-tip from me (Wings) – you can trivially convert one with a Lokhust and parts from the Lychguard/Triarch kit. You’ll be seeing mine in Tacoma. Discard any tokens that can’t buy whole models. In our example, we discard our one remaining token.As long as you meet the first two conditions, then before the game you prepare command protocols. There is a list of six of these, each with two effects, and after deployment but before the first turn roll-off you choose five of these and assign one to each of the five battle rounds of the game. Having these powerful, workhorse effects available immediately makes it more likely these will get used, but obviously the second half needs to pay off as well. The Circumstances of Awakening list is a lot more out-there, providing flashy effects that align well with certain playstyles, and for my money the reason you’re going to choose to take a custom Dynasty over a named one is if you can come up with a strategy that uses one of these well in combination with one of the flat buffs from the first half. Relentlessly Expansionist: At the start of the first battle round, before the first turn, units with this code can make a Normal Move of up to 6″. What are your personal opinions on these two units? Since they’re both heavy support, do you think one will be more popular over the other? Noble: This keyword is required to activate certain abilities, and also plays into determining who your Warlord must be. It appears on the Silent King, Overlords, Lords and Catacomb Command Barges.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test. In addition, if all units from your army are from the same dynasty (excluding DYNASTIC AGENT, C’TAN SHARD and UNALIGNED units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round. The available command protocols are shown below. Necron armies can field a wide variety of units, from humble Canoptek Scarabs to shards of fallen Star Gods. In between these two extremes, they have reliable foot soldiers such as Immortals , tunnelling ambushers like Ophydian Destroyers , and technology-bending Crypteks like the Psychomancers , Chronomancers , and Technomancers .This is one spot where the Necrons really shine at this point, as they are the premier “enemy” faction of 9th Edition–there are numerous “inexpensive” ways to start collecting your army that have significant cost savings and fill in important parts of most armies. If you have the option, it’s probably best to start collecting with a friend who is interested in some flavor of Space Marine because the starter sets come with Necrons and Space Marines (and simple playboard/terrain) and do a decent job of providing some introductory rules and examples for new players.

Because of their agile and speedy nature, and their ability to move swiftly underground, Tomb Stalkers are capable of appearing directly underneath an enemy. Reanimation Protocols are the one thing these mechanical marauders all have in common – an army rule that grants Necron models the ability to recover from even lethal damage.Big spicy boys. Pretty scary, durable thanks to T6 and able to ignore modifiers to their stats when fighting in melee, which can be clutch against some armies. Also get to take one plasmacyte token per three for a once-per-game shot of Devastating Wounds, which can create big swing turns. Ophydian Destroyers Protocol of the Sudden Storm: +1″ move OR shoot while performing Actions without failing. Favoured by Nephrekh. Finally, Ghost Arks. Great ability, unclear if what it carries is worth it, and as a Dedicated Transport you have to bring someone to ride. The ability is that once per turn you can trigger the same effect as the Protocols of the Undying Legions stratagem on a nearby Necron Warriors unit, which is very good. However, 10 Necron Warriors with one Character (which is what it carries) might be a challenging sell (no room for Cryptothralls, boo), so we’ll have to see what the cost looks like. Big Vehicles Here are a couple 1000pt lists created around some of the builds discussed above to give you an idea of what can be accomplished on what budget: That’s Not Rust, It’s Blood

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